Research

Real-time Ray-tracing and Path-tracing GPU for Global illumination

  • HW architecture for real-time processing
  • SW algorithm for ray tracing and path-tracing
  • HW implementation on FPGA and Chip design

Real-time On-device AI SW/HW

  • Real-time AI denoising for ray-tracing and path-tracing GPUs
  • Reall-time AI dehazing(including defogging) for AI carmeras
  • Real-time AI audio for sound sources separation, noise suppression, audio super-resolution
  • HW implementation on FPGA and Chip design

Real-time Sound Tracing for life-like immersive 3D Audio

  • HW architecture for real-time processing
  • SW algorithm for ray tracing and path-tracing
  • HW implementation on FPGA and Chip design

Low-power GPU Architecture for Mobile Devices

  • SW Algorithm & HW architecture for real-time mobile graphics
  • HW implementation on FPGA and Chip design

Etc.

  • Lossless data compression
  • Computer arithmetic (FPU, elementary functions, etc.)