Research
Real-time Ray-tracing and Path-tracing GPU for Global illumination
- HW architecture for real-time processing
- SW algorithm for ray tracing and path-tracing
- HW implementation on FPGA and Chip design
Real-time On-device AI SW/HW
- Real-time AI denoising for ray-tracing and path-tracing GPUs
- Reall-time AI dehazing(including defogging) for AI carmeras
- Real-time AI audio for sound sources separation, noise suppression, audio super-resolution
- HW implementation on FPGA and Chip design
Real-time Sound Tracing for life-like immersive 3D Audio
- HW architecture for real-time processing
- SW algorithm for ray tracing and path-tracing
- HW implementation on FPGA and Chip design
Low-power GPU Architecture for Mobile Devices
- SW Algorithm & HW architecture for real-time mobile graphics
- HW implementation on FPGA and Chip design
Etc.
- Lossless data compression
- Computer arithmetic (FPU, elementary functions, etc.)