Research

Research Fields

Our work connects algorithms, hardware architecture, and real-time implementation across three core fields.

Ray tracing GPU architecture and rendering result

01 / GPU & Rendering

Real-time Ray Tracing and GPU Architecture

실시간 Ray Tracing과 Path Tracing을 위한 알고리즘 및 GPU 하드웨어 구조를 연구합니다. 모바일 환경의 전력과 메모리 제약을 고려해 FPGA 구현과 시스템 반도체 설계까지 연결합니다.

  • Ray-tracing and path-tracing algorithms
  • Low-power mobile GPU architecture
  • FPGA implementation and chip design
On-device AI denoising and dehazing research

02 / On-device AI

Real-time AI Software and Hardware

Denoising, Dehazing, Speech Enhancement와 같은 경량 AI 모델을 실시간으로 처리하는 소프트웨어와 하드웨어를 함께 설계합니다.

  • AI denoising for path-traced images
  • Dehazing and defogging for camera systems
  • Audio AI and memory-efficient accelerators
Sound tracing and three-dimensional audio research

03 / 3D Audio

Sound Tracing for Immersive Audio

3차원 공간에서 소리의 반사, 회절, 흡수와 전파 경로를 추적해 현실적인 공간 음향을 실시간으로 재현합니다.

  • Real-time sound propagation algorithms
  • Hardware architecture for spatial audio
  • Mobile, XR, and interactive media applications

Supporting Research

Compression and computer arithmetic

Lossless data compression, floating-point arithmetic, and elementary-function hardware support the lab's real-time systems research.